WiiWiiWiiWii – Game controller makes visual music
Wednesday, 10 October 2007
Sometimes a keyboard for control is not enough, you require a tangible interface to communicate with your parameters. Recently the importance of the midi controller with generative systems has been proven, but a new kid on the block is the Wii controller (Wiimote). Designed for gaming but easily hackable to control your favourite software – be it Processing, Max/Msp or VVVV. Its motion sensing capability in 3D space is perfect for mapping into your X, Y and Z’s resulting in a fun and novel way of controlling your animations
Bringing together 3 Software’s – VVVV, Max/MSP and Reason the WiiWiiWiiWii thesis project provides a system allowing for a set of Wiimotes to become a syneasthetic musical instruments. WiiWiiWiiWii looks like fun – it uses the Wiimote and Nunchuk to produce sounds and their graphical counterparts. The representation of sound comes in the form of a branch like structure with ‘notes’ growing from it – a kind of real time evolving organic score.
WiiWiiWiiWii was produced by Claudio Midolo, Edgar Castellanos, Natan Sinigaglia & Pedro Mari.
No. 1 — October 11th, 2007 at 1:19 am
tnx for pointin our work out!
wiiwiiwiiwii love dataisnature, this weblog is wonderful!
peace
No. 2 — October 11th, 2007 at 3:09 pm
…WiiWiiWiiWii was produced by Claudio Midolo, Edgar Castellanos, Nata Sinigaglia & Pedro Mari.
…Nata? :) …I’m Natan! :D
No. 3 — October 11th, 2007 at 4:38 pm
tis fixed! :)